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evangineer

241
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A member registered Apr 28, 2019

Recent community posts

Awesome, how close are we getting to a print version of the core rulebook?

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Stumbled across it years ago on DTRPG, don't recollect the name unfortunately.

It stood out at the time because I hadn't previously encountered anything else inspired by it.

Very nice, I think this is only the second game that I've come across that was based on that show.

What was the inspiration for this game?

Cyclopean!

I have a newly-acquired physical copy from Amazon.

I would like to request PDFs for the character sheets and SM worksheets please.

Hi, I find it very confusing that a Victorian-era game is referred to as dieselpunk, which is a 20th century Interwar genre.

If we're talking Victorian era, steampunk is the definitive order of the day.

Thank you for your response, I will reflect on it.

In turn, I invite you to reflect on the following resources:

- https://billeboo.itch.io/nalasat

- https://jam-the-locagrams.itch.io/ruolacomand

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176 pages of setting toolbox is an impressive achievement.  

RUlES for slavery is a hard no for me though.

It can be found at: https://swampgames.itch.io/sudden-swamps

If I was ruling on it, the PCs who chose to could make a Pact of the Blade with Gladios and become Warlocks. 

Depending on the particular set of rules and the setting, they would either swtich classes entirely or dual-class.

I deeply appreciate you making this, Johan!

Simply stunning!

Thanks, I can work with that!

I've made my own edits, but I don't understand what "dambian" refers to. 

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Philogamy love of getting married not philogyny right?

This is an excellent system agnostic format for presenting patrons!

Scratching my head about the definition of philosamy, is it something like devouring what you love?

One thing that could drive Arbiters to distraction in their prep, is that pages 327 and 424 have links to an Order section that doesn't appear to exist.

Congratulations on making the Final Cut after all these years!

The Labors of Mel sounds both hilarious and awesome.

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The group as a whole decides who does and does not qualify.

Other than that, I love the simplicity of the distilled game design on display here. 

But, of Course, You Planned for That...

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I love that the Awoken are Weirdness Magnets, perfect excuse for the GM to throw the most bizarre stuff at the PCs!

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Casting an editorial eye over the rules, the Sub-Attributes aren't clearly labelled in the text with the Attributes that they belong to.

You probably know it inside out as the designer and it may seem obvious to you.  

However, this might be someone's first TTRPG or they might be a casual player not used to working out those sort of details for themselves.

That said, I see that the Character Sheet has that info.

Also a well laid out Mechanics Quick Reference or GM Screen would be really handy.  That would also be an excellent place to make sure that the Sub-Attributes are properly tagged with their corresponding Attributes.

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I enjoyed listening to the video. 

It conveys how the system supports a pretty grounded low fantasy setting where physics, strategy and relationships matter without randomizers like dice.

Interested in seeing where this goes and how it develops.

Have to agree, this is great fodder for a campaign traversing the Astral Sea!

I have to ask, what happened to Vol. I?

I'm loving the concept and the design work.

May I suggest the following when the 2.0 version lands:

- Run an Astral Tourists 2.0 Game Jam.
- Make a zine template available so that people can create their own supplements in the same mould as yours.

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Regarding the Saves, what happened to Paralysis/Stone?

Aren't Death and Poison usually the same Save?

There's a lot of flavour packed into here.

Is there a canonical source for all the monsters?

Some of them are unfamiliar and I wouldn't know how to stat them.

Need to compare and contrast this with the Badass Crow rules in the Occult Space Ravens third-party FORGE supplement!

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Rediscovering this and I'm very excited to mash this up with some of Nate Treme's material especially The Stolen City and In the Light of a Ghost Star.

Also the Sky Gods stuff makes for a perfect fit with things like Planet Psychon and Mutant Crawl Classics.

Mustn't forget this either: 
https://xiombarg.itch.io/androids-aliens-and-aberrations

There are some nice whimsical touches in here.

I especially like the miniature goats!

This feels like it might be a good follow up to Nate Treme's Dogtooth Valley.

Placement would be a bit tricky given the different hex orientation.

I have a backburnered project that this approach would be ideal for.

If I ever get round to revisiting it, I'm going to do it this way.

Such a great idea!

How did you arrive at this particular approach to labelling the hex keys?

I haven't seen it before.

I like the atmosphere.

Still quite a few placeholders in the form of "aaa" and what appears to incomplete text in other places.

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Pinging you here.

it appears that Welcome to Middletown hasn't actually had its Itch page published, so it can't be downloaded.

https://science70.tumblr.com/

Found via this review:
https://archons-court.blogspot.com/2021/04/six-monster-bestiary-review.html