176 pages of setting toolbox is an impressive achievement.
RUlES for slavery is a hard no for me though.
I love that the Awoken are Weirdness Magnets, perfect excuse for the GM to throw the most bizarre stuff at the PCs!
Casting an editorial eye over the rules, the Sub-Attributes aren't clearly labelled in the text with the Attributes that they belong to.
You probably know it inside out as the designer and it may seem obvious to you.
However, this might be someone's first TTRPG or they might be a casual player not used to working out those sort of details for themselves.
That said, I see that the Character Sheet has that info.
Also a well laid out Mechanics Quick Reference or GM Screen would be really handy. That would also be an excellent place to make sure that the Sub-Attributes are properly tagged with their corresponding Attributes.
Need to compare and contrast this with the Badass Crow rules in the Occult Space Ravens third-party FORGE supplement!
Rediscovering this and I'm very excited to mash this up with some of Nate Treme's material especially The Stolen City and In the Light of a Ghost Star.
Also the Sky Gods stuff makes for a perfect fit with things like Planet Psychon and Mutant Crawl Classics.
Mustn't forget this either:
https://xiombarg.itch.io/androids-aliens-and-aberrations
There are some nice whimsical touches in here.
I especially like the miniature goats!
This feels like it might be a good follow up to Nate Treme's Dogtooth Valley.
Placement would be a bit tricky given the different hex orientation.