Just printed out Heterotopia Hooks with a view to using it as a resource with Network 23 which I kickstarted in PDF and then found myself compelled to upgrade to a Print copy.
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I think the issue I have is that the paragraph are about choosing and creating skills seems a bit ambiguous about how those skills relate to the character's class.
Thinking about it a bit more, that ambiguity is probably more a feature than a bug.
I tend to prefer clarity over ambiguity but I think I will embrace the ambiguity.
As someone who was quite inspired by Lovepunk, sufficiently so to acquire a print copy of Glitch Feminism, I was gutted to miss out on the Kickstarter.
Will definitely be looking to get the PDF when it is available to non-backers and hopefully there will be another opportunity to get physical copies at some point (Zine Quest 4?).
Is it just me or does it seem like these are perfect adventure seeds for Beyond the Wall and Other Adventures?
Also Nest • A World of Adventure for Fate Core.
Any other suggestions for games that might be a good fit?
Great stuff, just needs a space opera hack called Wanderer where a PC can die during character creation.
Also a hack called Chance where your character can have freeform aspects and perform stunts!
GlyphQuest and Call From Beyond would be other worthwhile hacks.
I like it. Easy to add to another game as a boon or a bane, perhaps for a character that is more susceptible to the Moon's influence. Perhaps a literal lunatic!
Here's a quick hack, print off 8 of these and number them from 1 to 8.
Stack into a deck facing down, shuffle and pull a card.
Then reference your preferred source on the 8 phases of the Moon for your oracle.
Here's an example source.
From here on in, it's easy to further hack and elaborate on this.
Thanks for the great concept!
This is the most innovative Lasers & Feelings hack I can remember reading.
I've been looking for a Cyberpunk game that isn't focused on running missions. This looks like it.
Looking forward to running a one-shot at some point.