Listen. I LOVE the artstyle. I love the feeling that the visuals and the music creates. It is beyond me how you accomplished this feat in 48 hours.
However, if I have to look at it from a theme and design point of view... it needs a lot of work.
I was not sure how this ties to the theme of the jam, but after reading the comments I've seen you started it from a driving game point of view. But I can't look at it like this because I don't need to steer anything, I am basically just trying to hit the brakes, which can be a REALLY fun mechanic to base a game on, but it seems so far from a driving game (no steering, no options, no obstacles in my way).
And about the gameplay, I think you could do with a few things:
- having a few tracks that you can go to by grappling the magnet to change course, so that the player can have a few options to traverse the course with
- having a few obstacles (such as traps and what not) that can throw the player off and the player has to interact with them in a variety of ways to avoid them.
- maybe the opposite of obstacles that can increase the amount of gold you carry?
- better range / telegraph for attaching the magnet to the signs.
As it is right now, in my first run I had the best score and I didn't hook even once (because I didn't understand how at first). On the second and third runs I used the magnet as much as I could, but still got less gold the more I used it.
Just to be clear, I really love what you achieved here, and with more work it could become an amazing game, so I hope I did not angered you or anything <3