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(+2)

Wow, this is really excellent! Really well done given the short amount of time.

The sound effects were spot-on.

I thought the tutorial levels were really well done and properly introduced the mechanics, while providing some degree of challenge.

I think it's really great that you track the player's time to complete the level. Really adds a competitive edge.

The menu is really nice. The background is cool and the HUD itself is crisp!

Cool that you were able to do so many levels and a playground.

Some small feedback:

  • On intro to the the double-jump level, I got stuck between the cubes and the wall.
  • Some music would've really rounded it out well! Had just about everything else you could ask for.
  • If you could get a public leaderboard going, I think that could make for fun competition

Btw, I was curious about what you're saying:

This is my attempt at working on a project all year round.
I will try to use every theme from this and all upcoming "Game Dev Field Guide Monthly Game Jams" and include it in the game. This means that at best there will be a few new features every month.

This mean you're planning on adding on to this game every month? Would be cool!

Well done!
(+1)

Thank you for the Feedback!

I did not know you can get stuck there :D Good point!

Yes, online Leaderboard would have been nice. Maybe i will add it in future iterations because as you quote:

Yes I plan on continue this project for the whole year. It might depend on the themes that will come but at least i will try and at least add new levels.

(+1)

I think that'll be cool, looking forward to seeing future iterations!