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I think the aesthetic is really well done, but I feel like taking out words / sentences just made the game easier without making it more interesting in return. I think if it didn't fit the theme and was just a regular typing game where as it got harder you had to type longer words for each enemy, it would have been more fun. That said, the aesthetic / sound effects / control responsiveness and the spawning of the enemies relating to the location on the keyboard was super satisfying, so I still liked the game!

Thanks for the insight. I agree. The plan was to have things that would take multiple shots/letters. Or enemies that stayed in one area basically "tying up" one hand to type and defend . While your other fended off other spawning projectiles. Perhaps in a future version.

Yeah I like those ideas, I think it would add a lot of depth to the game :) I would definitely play a future version if you added them!