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A fun and interesting take on the bullet hell genre, the difficulty seems a bit intense and inconsistent, and perhaps the belches could be less powerful but cause enemies to have a delay on firing, could make it easier to chain enemy kills together but without reducing the difficulty by keeping more of the bullets onscreen and forcing dodging through the great patterns and variations.

Yeah, I know what you mean. Unfortunately, everything had to be randomized, because there was no way I was going to have the time to plan out levels and make sure the patterns were fair.  As a result, it kinda swings between super easy or a little unfair. Prior to balancing it that way, it was always tough as nails, so this was the best compromise I had time for. 

The burps are a little tougher, because you get them from enemies. If they also stunned enemies, the game would be way too easy. As it stands, if you get a couple, you basically becomes unstoppable (you can see me spamming burps and chain killing in the gifs XD). They're basically in their as a way to make up how unfair the randomness is. Maybe doing them as a stun would make more sense with pre-planned patterns.

Thanks for the feedback!