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Thanks a lot! And yeah at first I didn't think it would turn into such a puzzle game but well, I just went with the flow while level designing and realized this was totally what I should go for! The last level is pretty tough to figure out indeed, although there's actually two solutions to it, one that requires precise timing (avoiding the two blobs by going from down to the top of the corridor while passing them, the timing here is really close), or a safer one but that requires some thinking (luring the top blob into the vertical corridor to be able to kill it and then peacefully taking the key without triggering the other blob). Art by Thom and Soundtrack by Csx42 :)

Ah, I just kept doing that first option till I got the timing right. I should have tried to think of other ways.