Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Yeah! We want people to have fun with the game and its characters, and that includes having the liberty to explore their preferred sexual topics. We are very aware that the whole setting, cast and magic happenings of Minotaur Hotel are very fertile for exploring sexual topics, and this was by design. I want readers to be comfortable with the knowledge that, with a few restrictions, it's all good even if we (as in the developers) are not specifically into the kinks they are into. This is one of the reasons why I'm particularly fond of Matydos' short story, because he both explores what he wanted to while sticking to who the characters are.

I mean... By now it should be very evident that Minotaur Hotel has many of the erotic motifs that we personally find appealing. We are writing exactly the story we want to, and we are kinky little gremlins ourselves. So it'd be hypocritical of us to go around and tell people to not explore their sexuality and preferences. I should probably add that we expect that over time people will eventually end up making stuff which we are into, and you can be sure we're gonna enjoy it.

Later down the road some people might think this attitude I'm expressing is incompatible with the "keep it gay" idea (as it does very blatantly restrict what exploration we are OK with), but as we've said elsewhere Minotaur Hotel is the gay game we wished we could have played years ago. We are unrepentant, unashamed homosexuals making a similarly homosexual project for our peers. So keeping it gay (or generally within the scope of LGBT, to be more precise) is important to the spirit of what we are doing.

I totally get it. I wanted something like that when I was younger. A gay game for gays to enjoy, enrich, explore and indulge themselves with other fans. That's the best I can do to convey the thing in my head.

...Gay...