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(+1)

I am worthy to be called an apprentice! That was a great experience! Thank you for making everything able to be grabbed and picked up. That is my biggest pet peeve in VR, not being able to grab and pick up or touch anything you see. But I could pick up and toss the books around and everything! Fantastic! Great placement of all the objects and the sound effects were very satisfying. That wand though! Amazing!

I didn't realize you had to hold down the trigger to use it, so definitely thats something you should put in the little description of the spell. Just something simple like "Hold Trigger and Flick your wand in a tear drop shape..." 

Also after finding all 6 keys I was at a loss for where to put them. The little decorations at the main door should definitely be key locks, maybe they auto snap the key when you bring it near as well. On a whim after getting frustrated on where to put the key I put it on there and released the trigger and it worked. 

Great little end area as well. Kudos on a well made game!

(+1)

Great to know you overcame the challenge of Hazardus Magnificus !

I put a lot of work in interactions, every crate and barrel were flammable, and every object could be grabbed or had physics.

I see a lot of comments about the mechanics of the wand and the key, and that's something I totally misdid. I will try to push an update with new indications and transparent-keys in the keylock that will auto-grab.

As always, thank you for your complete feedback, it helps me very much !

I added a little note on the table next to the wand explaining how it works, the locks now grab the key from your hand, it should be less frustrating now :)