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(+2)

This game has SO. MUCH. potential. I'm telling you! Reminds me a lot of superhot. If you add more sound effects, ambient noise and maybe slow-motion this could be even better than it already is. And it's already pretty good I think! I laughed my ass off whilst throwing guys around, sneaking up on them, wacking them on the head with a gun and then blowing their helicopter up too! The models look great, the ragdolls are perfect. I just think the enemies could be a bit more aggressive, they seem to know really know what's going on whilst I'm slaughtering them.. The levels could be a bit less open and a bit more condenced too. Also, the helicopter blew itself up because it's bullets hit each other: classic :P Good job on making this! I had a blast playing!

(+2)

Glad you enjoyed it! You have no idea how hacky the enemy AI is, I would redo it from the ground up if we ever were to "really" make this game. Right now the enemies are technically physics objects, and I just add forces to them in random directions to make them "walk". They have almost no awareness of what's going on, they do look for the player with sightlines but that's mostly to keep them from activating and running code before you encounter them. Thank you so much for the feedback, it makes me so happy to hear you liked it.