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(+4)

The player movement is a little slippery but the core gameplay is pretty fun. Besides tweaking player movement I'd suggest adding more visual and audio feedback when you hit enemies and when enemies die; explosions and sound effects go a long way in the overall feel of a SHMUP.

(1 edit) (+1)

Thanks for the feedback! Sound designer here, we're totally up for polishing it up in a postjam build, in the meantime you can preview some of the sounds I made here