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Cool concept, but the controls are not play friendly. It would be nice if the character moved toward the mouse cursor rather than the opposite way of the cursor (I would have imagined that easier to implement as well). Also if move distance was half as much but able to be performed twice as much, it would feel much better. The way it sit, it feels more like trying to get lucky squeezing through a gap while fighting the controls, rather than a skill based platformer. I did have some fun, and do see potential though, so good job! :)

(+1)

Yeah, it was a situation where I knew how I wanted it to work in my head, but getting the execution exactly right would have taken more time that was available haha! Your suggestions sound really good though, I might try to play around with tweaking that if I get a chance. Thanks for the feedback, really glad you got some enjoyment out of it :)