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A topic by Viditya Voleti created Mar 30, 2021 Views: 5,162 Replies: 124
Viewing posts 61 to 83 of 83Previous pageFirst page

Wow, it's been a while! This has been pretty quiet lately but I've still had some ideas bouncing around my brain, so I think I'll be posting them here now.

LEVEL 2 - GRAVE KEEPER

(NO ESCAPE FROM HADES): Players may only interact with discard piles when discarding a card.

(TOLL THE DEAD): Gain 1 Level after any player's turn in which a card was discarded.

I made this card after messing around with some friends and realizing that discard piles had a tendency to be exploitable, so I thought it could be interesting to have a disruptor for that. Maybe there are other fun ways to mess up graveyard-centered strategies, I'd love to see what others come up with!



LEVEL 2 - ANIMATE INANIMATE

DANCING SWORDS & STUFF: Choose a card in play depicting an object. For every 1 Level that card has above this card, this card takes 1 damage. You are now in control of your chosen card.

Basically a flavored way to take over opponent cards. The idea also surged from messing with friends, since it became a common occurence for object cards to be affected by stuff that personified them in some way. Also a suggested rule for this card is that you have to put googly eyes on the cards you use this on.



LEVEL 3 - MATTER GOLEM

(MATERIAL COMPONENT): When playing Matter Golem, you may choose one of your Materials, flip it, and sacrifice up to its Level. If you do, play Matter Golem for free, attaching the other card to it. Matter Golem has all of that card's abilities and their combined Level total.

(WHAT'S A MATTER GOLEM): Not much, what's a matter with you?

Silly idea, but seemed fun enough! It's my modular card thing all over again, though here it's basically just an optional 3 Level buff to a card that wasn't even active.

Anyways, I missed working on these, and I miss seeing other people's ideas! Hope to see more of this in the future!

:-)

(2 edits)

Stellar Rhythms Jam has begun and I've been making some cards because I'm pumped! So here are my latest:

LEVEL +0 - PARTIALLY GHOSTIFIED

(MOSTLY GHOSTLY): When this card is discarded, (...)

(UNDEAD): This card is undead.

(ADD-ON)

So, talking in the Discord server I was introduced to a fun gimmick in MtG, and due to my love for "customizable" mix-and-match cards, I simply had to try my hand at something similar. So I made Add-On cards, which can only be played by attaching them to Add-To cards. I've made a little Scenario that explains them in more detail, which you can find and download here.


LEVEL 3 - WERE-WOLF

(HOWL!): When this card is played, you may play a Level 1 card that features an animal for free.

BITE!: Deal 1 damage to another card.

(ADD-TO)

Here's an Add-To card, for example. They have little triggers for Passives which get overlayed with the Add-On's trigger, changing the way they work and making them very, very modular. Plus, you get to play around with how the pictures merge together!



LEVEL +1 - EARTHWOOOORM

(WORM!): When this card is played, this card gains 1 Level, and (...)

(BUG)

(ADD-ON)

(ADD-TO)

And then there's these fellows! They're both Add-Ons and Add-Tos, and are the ones that allow a loooong creature serpent to arise in play. Each of this you add will contribute their own little piece of a sentence to the expanding Ability of your chimeric card.



LEVEL +2 - STRONG ARM

(STRONG HAHA!): The first time you deal damage to an opponent's card during your turn, (...)

I PUNCH!: Deal 2 damage to another card. If punching it in real life would hurt you, this card takes 1 damage.

(ADD-ON)

So I made two of each as an example. This one is probably the funniest.



LEVEL +4 - ALIEN

ALIEN ENCOUNTER!: You may put an Alien Counter on a card, and then (...)

GONNA GETCHA!: Discard a card with 2 or more Alien Counters.

(ADD-ON)

(ADD-TO)

This one is pretty good and makes for great creature results.


LEVEL 1 - VENT SPIDER

(WEB): When this card is played, Web a card. A Webbed card cannot change zones unless discarded, and cannot use its Action except to remove the Webbed effect.

(BUG)

(ADD-TO)

And finally a spidey because having a spider-body chimera is fun. Now, the following cards are more classical in mechanics, no extra Scenario required for them to function.


LEVEL 4 - QUANTUM COMPUTER

(SIMULACRUM): This card has the abilities of any character card attached to it.

(GHOSTS IN THE MACHINE): When a character card you control dies, instead of discarding it, you may attach it to this card.

A way to keep your discard pile graveyard tidier and less occupied! Just upload souls into the CPU!




LEVEL 2 - ROBOT HEAD

(BINARY RAMBLINGS): Players cannot play cards of any level other than 0 or 1.

(BRAIN THE SIZE OF A PLANET): You may sacrifice this card to play any one card, regardless of Level.  You may only do this if this is the only card you have in play.

Fun fact: this card and the Quantum Computer use AI generated images, although modified by me to workbetter. I thought it'd be funny if the machines drew themselves.



LEVEL 3 - LASERGUN IMPASSE

(FIRST TO MOVE DIES): When you play this card, place it in the middle, then choose one of each player's cards and put them around this one. If any of those cards uses an Action, it is discarded after the Action is resolved. Only discard this card when one or none of those cards remain in play.

A classic wild space-west deadlock. The drawing was especially fun to make.


Well that's all folks! At least for now, because my mind is still buzzing with some ideas!

(7 edits) (+2)

Patch notes: this & cheesus got a reworked holy protection that works like originally intended.


patch notes: this is level 2 now instead of 3

Patch notes 1:this no longer has the stupid level limit on _drink syrup_

Patch notes: reworked this completely.
(1 edit) (+2)

I made more

Edit: the grinder & recycling grinder have been changed. The resource card doesn't exist anymore. Allowing you to discard a material for an extra rebuild level can still be an optional rule or card ability though.

There aren't any snake cards to use it with. Hope people make some.


Same thing here, though there are 3 cats to use and voltabot burgundy can make it a ratbox so it isn't too bad.
(+2)

A couple of the best cards from Deadmeme Time Warriors

Dalian Knuckles was made to just be a pun on Salvador Dali, and ended up being one of the first 2 Cards that inspired me to make this set

Its time to Stop! was the first card made in the entire Deadmeme Time Warriors set and was actually made without the intention to make a set

Clock Rick is one im super proud of because i actually drew ALL of it, while most of the cards are more frankensteining shit together with minimal unique contributions from me

Timeforged Squidward is a dead squidward given a heart made out of Temporal Space, reviving him and giving him time manipulation abilities. I like it because its the only Fullart Card :3

Timetravelling Viditya is our god, for he created Basic TCG and can timetravel, so we shall worship him, bow before his greatness U_U

Developer

Oh my god I'm time traveling 馃槏

(+1)

25 "Humanoid Faction" Cards:

https://humane-tiger.itch.io/humanoid-faction

Eventually I will add some more until end of the Jam.

(5 edits) (+1)

Patch notes 3:

-todd was remade for the FINAL time. I swear.

- i call edits patch notes now for extra spice

I went with stronger artifact type gear this time.
Cabige

Voltabots have been pretty much ignored since they were made. Luckily i am full of ideas and interesting colors!


Truly tragic....
(2 edits)

Alright I haven't updated this with my latest cards, so here's a big batch. No text for now since they are just too many, might add that later. Here we go!



















(1 edit)

Additionally, cards i've made combining my own and other people's cards!





And a Collage/Add-OnTo Themed one

(1 edit)

Another batch! Some of these were made for the Stellar Rhythms jam but forgot to post them here. Oops!























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(3 edits) (+1)

Some older cards that i forgot to put here



Patch notes: _I'm sorry, little ones...._ now has a cat minimum of 2 instead of 10.

Patch notes: this now does a LOT more damage.
This one was born from a joke in the discord server.

Also a new one

Edit: _obelisk reflect_ now uses rolls of five instead of six like i intended.
(+1)


Yet another big, big batch!




(This one was supposed to be for the jam but I misplaced it at the time oops)






























(1 edit) (+1)

Made a set of cards based on starting fires! I liked the idea of fires spreading. I will probably go further down the nature and plant route since it give the feeling of spreading a fire.









(3 edits)




Level = is basically N/A


everybody is an arson child 馃グ馃グ

Patch notes: this is a level cheaper, active cooldown reduced from 3 turns to 1.

(1 edit) (+1)

Reworked! I also started using a new font, but won't remake old cards unless i'm reworking them anyways

Have fun with that (also i reworked waffle fort to include that lol)


Here's another c o n s u m a b l e  s u b s t a n c e  card

I created a card called x and I only have 3 more copys so get it while you can!

(+1)

Element spoons- Very weak but do +1 damage of a certain element per spoon on board


Air frier (level 1 cards and level e cards are the same thing except e is for joke cards)- Sacrifices arent required but if you do you can sacrifice whatever for the sacrificed cards's damage and element


Spicy chicken- gives ANY other card +1 fire damage (Warning: includes enemy cards!)


Rogue legacy spikeball (technically its a spiketor)- Invulnerable to damage but dies after 5 bounces and it bounces when it collides with a wall. If played on a basic "player 1 row player 2 row" or "player 1's x rows player 2's x rows" or basis it just bounces left to right on the row it was played on.

(+1)

Heres a drive link to all my custom and converted cards: https://drive.google.com/drive/folders/1QBOmkMj-u4bgOSeWBV6U0IsEFOCpyEPN

I have 21 custom cards including the converted cards and the outdated spoon variations

(+1)










These cards work well together, but can be cool in plenty of places!

(+1)

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And these are the last of them. Use wherever!

(2 edits)

BIG BIG BATCH!

















































(+1)

I have made some minecraft cards!









When you make a card evil level for cosmetic purposes moment


also here's an extra lol


As to not flood this with an insane amount of cards, I'll be posting a link to all my finished batches of cards up to date, and put some of my personal favorites here as well. Visit this page to download them (over 300) all!














(+1)


Level 1: Depressed Bell Pepper

_Depression_: Bell Pepper feels bad so an enemy consoles him, loosing their turn.

(Cry): Bell Pepper feels so sad that nobody can attack him unless other enemy is consoling him

Note: I like the idea that the opponet can't attack this card unless you let them 


Level 1: Raspberry Tortoise

_Fruit_: +1 level to one card and -1 level to this one

(Cuteness): Raspberry Tortoise is too cute, nobody can bring themselves to make more than 1 level of damage to it

This card is a Fruit Card

Viewing posts 61 to 83 of 83Previous pageFirst page