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Viditya Voleti
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I've never run it solo! The conversation of it all is so important to me, BUT I think... 3 paints 3 touchstones feels good. I'd maybe do:
the Paints as write 4-6 and randomly grab 3-4 of them, to simulate a little "out-of-your-hands" inspiration. OR write 2-3 Paints and close your eyes and randomly point to a word in the suggested Paints once or twice lol
And with Touchstones, I like to have a Touchstone for each that adds a: Thematic Element, Aesthetic Element, Sensory Element, and/or Tangible Element (you can see this in the example Touchstones in the book!)
Then after that, yeah if you're comfortable with answering prompts and riffing off yourself, then you can absolutely play solo!
Oh I'm so glad you've been having a good time!!
And that is a great question that I very recently also asked myself lol feel free to ignore that ruling, it kinda doesn't make sense for exactly how you described. I'm debating tweaking it for the final release (have players roll above an NPCs source?) but I also have never needed to have that happen in play lol
This was a lot of fun!! I definitely misread the rules about understanding when I'm rolling more scrap or getting rid of them, that was entirely on me so this may not be the most accurate lol I tried to retroactively do stuff so it's MOSTLY correct... I think.
Either way tho my rolls were consistently high, and Dirk went on a very lucrative scrap journey with some close calls! I'm excited to give this another (proper) shot soon

[ CHEAT CODE UNLOCKED ]
Wait, that's not how I remember the story...
After a failed roll, a player may interrupt and say "wait, that's not how I remember the story..." and flip the 10s and 1s digits of their roll (a 64 becomes a 46). They will then proceed to dictate something they actually did, had on them, or was going on in order to turn a failure into a success.
Can't wait to know what you think of it!!
[ CHEAT CODE UNLOCKED ]
Prophetic Visions
You may mark Destiny to have a strange power overcome you as you gain visions of the future. They may reveal events for the quest you are on, or even peer into the future of your or a companion's destiny, or even the destiny of the world itself.
Beautifully captured game of two characters corresponding from different worlds. I can see this being a lovely worldbuilding experience, but more importantly, it has all the right tools to create a tangible relationship between these characters.
I specifically love the mechanics are simple yet very smartly designed to achieve the wonderful climax that is drawing the 2 jokers and being together! Lovely game!
What an incredibly executed concept! I love how the game explicitly is about seeking painful truths and unearthing lost secrets and opening old wounds but it's also explicitly optional for players in the moment.
The two playbooks loop seamlessly and I'll be keeping this in my back pocket for a table that wants to explore these concepts!


































