Fixed! Thanks again
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This game can technically support as many players as you want, but comfortably 1-4 or 5. You can play it solo, and I know some who have, but it's simple nature of answering questions is intended as seeds to discuss and expand on with others to riff off!
Game time is also variable, since the "goal" is to get discussions going and ideas flowing! I've used individual tables to play a quick 20 minute game at convention lobbies and also had whole 3 hour worldbuilding brainstorms going thru all the tables available!
[ CHEAT CODE UNLOCKED ]
Activate this cheat code and you no longer collide with anything in the world and move around freely on any directional axis
*due to how the Sun works, its rays don't count as a collision so you can still take Burn harm
[ CHEAT CODE UNLOCKED ]
Your Radiohead Skull clatters to life: "Dracula's back! A limited-time offer buy 1 ticket for the WHOLE FAMILY! You're not going to want to miss his grand return!"
A new location has been added to your map: Dracula's Wacky Funhouse Castle of Dreams!
Beautifully captured game of two characters corresponding from different worlds. I can see this being a lovely worldbuilding experience, but more importantly, it has all the right tools to create a tangible relationship between these characters.
I specifically love the mechanics are simple yet very smartly designed to achieve the wonderful climax that is drawing the 2 jokers and being together! Lovely game!
What an incredibly executed concept! I love how the game explicitly is about seeking painful truths and unearthing lost secrets and opening old wounds but it's also explicitly optional for players in the moment.
The two playbooks loop seamlessly and I'll be keeping this in my back pocket for a table that wants to explore these concepts!
This game really captures what it sets out to! My own high school closeted memories came out as I read thru the text and felt it's mechanics pull at experiences that I found relatable.
I'd love absolutely love to get ready for a revel sometime soon!
Any of those games would be real great to see adapted, so whichever really speaks to you, esp cause I'm excited to see how someone would adapt them outside of how I visualize it lol
Also if you want Space Goblins, it was in the itch racial injustice bundle if you picked that up!
Hey hey! Tabletop designer here who'd be thrilled if someone wanted to adapt any of my games!
A lot of my games are worldbuilding focused, so I'd even challenge someone to play them (like A Land Once Magic) and then make a game based on the world you made! Spellchitects is a collaborative drawing game thats all about spell creation, I can totally see some video games utilizing it in some form!
I think my easiest translatable game would be Space Goblins! It's already designed with a very roguelike loop and fun and easy randomization and chaos for a variety of digital game genres!
I'm also hoping to make something based on a video game, so here's to a fun jam of us itch creators finding each other's work!!
I love this!!! I was waiting for someone to make something related to the titular central star and I love the flavor around this!
A game mode where you gotta balance manipulating the star and hindering your opponent is real cool! Also the relationship you've created with the effects is very very fun lol I'd wanna play this FOR SURE
I've seen some cards in the catalog that are Ingredients, so this is a great evolution and expansion!
The Flavormancer is rad, I'm excited to see where this goes and maybe contribute some stuff myself!!
Hey yall, I made this card here and am in love with the theme and pun and name and look and think it'd make a real fun archetype! You know, Saurceroar - Sorcerer + Saurus + Roar. I think it's great
BUT I NEED HELP
I don't really have a concrete image of what this deck would look like, mostly in the form of MAGIC-BASED DINOSAUR PUNS! So any help there would be real swell!!
Also I thought it'd be fun to try out a topic of like collaboratively brainstorming a theme!
My current ideas are:
- Big creatures with Big Numbers and Small creatures that Swarm Up (you know cause dinos are Big but also they can be Small)
- Magic as protection or enhancements, I mean the dinos are wizards but how does that magic manifest?
- Support cards that are about growing in levels and maybe eating each other, like a food chain type thing
If you got any good name puns or some cool card ideas drop them here!