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I am really feeling as if I am not playing with someone since I am only looking to kill myself, while the other player is looking to kill himself with no interaction between us.

If you would've added a secondary mechanic to support the core idea I would most probably love it.

That being said, I really like the level diversity, You can tell you've put a lot into it in this one weekend


That's an interesting point you've raised and it's something we'd like to build on, especially in a potential co-op scenario where the 2 players have to actively communicate to solve problems together.

We had a lot of fun thinking of different level ideas, thanks for the feedback!