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I finally got around to playing this and think you nailed your first jam submission.  I could believe you were intentionally teasing about with the 9-verb interface with the  extra cell padding, or no? Personally, the verb jokes never get old for me.  I also picked up on that Stan reference as one of my all time favorites.  I like the classic interface over the drop down or verb coin if you're going to go for it.  The secretary response for Open for example was really witty.  Btw, PowerQuest includes some built in logic for unhandled verbs (maybe a nice feature here).  The puzzles were clever if maybe too obvious because of the limited inventory.  Overall, I loved the playful/yet polite mood of the game.  Great work!!!

Seriously: Thank you so much!

The game was put together using a pre-alpha version of Escoria 4.0 (I'm working on the development team), and so there are various features that hadn't been added in/polished up enough yet, so things like the UI are a bit sparse mainly because I didn't have time to pretty them up. Unhandled verbs are also a feature we're looking to add in before long! :)

I'm so glad you picked up on the references and enjoyed the humour! That really makes it all worthwhile. As for the puzzles, no worries! Some people found them easy while others struggled--standard fare for any adventure game--but the feedback on puzzles is ALWAYS appreciated.

Again, thank you so, so much for the feedback! I'm humbled by everything you've said (as is the rest of my team, I'm sure!). You've made my day. :)

(+1)

yeah I figured and hoped you’d read that as being funny how everyone always teases at 9 verbs for taking up too much screen, etc. I’m a fan.

Got it! I’m a fan too, though I’m learning that it seems to have fallen out of favour in recent times. I wonder if it’ll ever make a comeback?

Thanks again for the feedback!!