Lovely project!
I'm looking forward to playing some more. You got my attention with the visuals especially, there are some lovely touches to be found. There's some really cute writing at times too... "hi so much" may or may not be the entire reason I checked the demo out. The game plays well, although some areas are a head-bumping festival, and the double jump timing is very tight. Perhaps you could allow us to queue the input, while the brush is at work?
As well, please do allow us, in a future release, to turn off the glitch effects. The death effect and the ever-present rgb shift really get to my eyes.
Cheers! Good luck onwards!
Viewing post in Glitch Dungeon Crystal comments
Thanks so much for playing and for the feedback! I really appreciate it!
You actually can disable the glitch effects by pressing CTRL+X, but I will add a prompt in-game to notify players of this, as it can be quite disorienting.
Yes, perhaps I'll slow down the broom a tiny bit and allow a wider window of input for the double jump by letting you queue it the whole time while sweeping.