Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fusionnist

113
Posts
1
Topics
99
Followers
277
Following
A member registered Mar 13, 2018 · View creator page →

Creator of

Recent community posts

Congrats! Thank you for checking this out :)

Thanks for playing, and congrats for solving it! I wasn't looking for ratings with this game :^) 

Underwater jam community · Created a new topic Hello

Hi  I am tiny

For sure! Figured as much ;)

I'm very very glad to learn this! Thank you for persevering!

The number of moves available is derived from existing tile types as well as board dimensions. It isn't a "smart" calculation, but rather a "safe" one (more than enough to clear any level). This only works because levels aren't about maximizing or minimizing score - the required score calculation is purely tied to grid dimensions :)

Levels are generated randomly, through basic seeded rng. To avoid having all levels look like noise, some seeds roll some mirroring modifiers - horizontal, vertical and axial. And that's really it!

This is super cool! Love this band, finding this was a really nice surprise <3

No worries, there's no expectations for players to solve this in 5 minutes :)

Hi! Don't worry, figuring out the rules is the first part of the puzzle, so all that matters is making the attempt. Thanks for checking it out!

I enjoyed this a whole lot. Great art, sound is crisp, gameplay holds up pretty much all the way through. I love how the audio starts shitting itself near the end, at least because of how many time I upgraded my holes :^) Cheers!

I'd love a bit more of this, playing through this entry was a delight :)

Some really clever levels in here! Loved this!

Difficult but honestly quite complete overall! I played about ten attempts, really trying to min-max system durability, energy, turning stuff on and on again, and the whole dynamic plays well. But I still lose very far from the goal each time, haha. Music's good, main level looks good, and it plays without any bugs that I could see (other than no reset on death, which is just a reload of the page anyways.) Cheers!

<3

This is really good! Wow!!!

Thanks for sharing this! An enjoyable experience :) Balms and staying at 1hp are two features I love in RPG sagas :)

Yay! This is a cool new way to use the few .sf2 files I've been piling up with the years :)

This is real nice! 

So good!!!

(2 edits)

 

yay? :D

This rocks! Keeping an eye on it :)

Just beautiful...

Really enjoying this! The vibes are great and I've been having fun discovering things :)

This is really good! Working my way through hard mode now :)

I'm very glad to learn that

Ohh yeah

Beautiful

Good... very good.

Pretty cool! Got a win after a few attempts :)

This is really, really cool. 

So good I played this twice

Played a bunch today, it's good stuff! I have yet to beat the first level, I got all the way to the final wave which crushed me - slowly improving though!

Really neat

The radio's talking to me...

First win, on my fourth attempt! On the third, the skull sniped my tower right as it was around 10 hp and last enemy standing, on the final night lol. I really couldn't come up with any harsh feedback! All I ever noticed was that knockback stops working fast, because enemies collide on each other, and there are oftentimes more bomb relics than bomb cards to choose.
Looking forward to what's next!

This is so cool already!

Hi! This looks lovely, but the build doesn't seem to run on my machine - I got the error "file vehicle missing" or something, so I created a charset called vehicle. Ran it again, same error for "monster"; after that, the game ran, I got into the first battle and then the file "strike" was missing. I could perhaps fix the game by iteratively adding files, but it's probably better if I let you know about it. :)

Ohh, this is really cool already! I definitely have a lot I could say, but I absolutely want to see more of your ideas in the future builds! It'd be nice if you had a way to export a portable version of the game (no installer) and featured keyboard controls. Cheers!

Yes... this is good

oh my god and I'm barely reaching 100. I'm praying for you

I don't know how I managed to miss this before. It's awesome! Love the tunes <3