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I am going to go back to tweaking the horizontal jump I think. I spent a long time tweaking the values as they are now, but in a vacuum. It's how I like a platformer to feel.

Interesting about the spring bounce respawn. You should always respawn in front of a switch, not on spring. Do you remember if that was the case?

It wasn't directly onto a spring but its a respawn onto a button i think with a spring next to it and spikes all around it. I could try getting out of that spike laden place, but didn't know how to guide the moth to the door on top. 

Cool, thanks for the feedback, I will keep that in mind when I do proper design.