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Good concept. Fits well with the theme.  Reminded me of And Yet It Moves game. 

Implementation could be better, physics was wonky for me when I played. The box jumped around with slightest of the movement. I think you have to reduce the physics timestep or do raycasting based collisions to make it smoother. Overall, I liked it.

Raycast collisions would really lower the load on the physics engine. Thank for playing the game and for the suggestion ;) 

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If you wish to try the non-laggy version of the game: