Not bad.
Pretty decent, given this was made in 3D.
I will say though that the voice-over caught me off guard when I started playing, and the camera seemed to get stuck behind walls on occasion.
However, the procedural generation is definitely there, so I give it props for that.
Nice job. :)
Play game
Empty world Roguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #50 | 3.000 | 3.000 |
Concept | #85 | 2.417 | 2.417 |
Presentation | #85 | 2.417 | 2.417 |
Overall | #86 | 2.458 | 2.458 |
Enjoyment | #95 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
unity
Use of the limitation
procedurally generated world at start, pretty empty
Cookies eaten
0
Comments
3d pretty impressive! Only thing MC just moves too slow, also the game didn't seem to trap my cursor into it so it was quite stressful to move sometimes. But the jello man game is a really good prototype, cheers!
This is a really good idea and i love the world generation, but there are a few things i would recommend you to do:
1. Make the speed the same in both levels
2. Make the camera better
3. Make the music loop longer
4. Someitmes you could see through walls and textures where glitching
5. Give the player hints or something that they can find the sword more easily.
6. Don't use the standard Unity font. There are great ones on sites like Google Fonts. Also, use text mesh pro.
I hope my feedback helped you a bit. Keep making games and you will get better and better. Check out my game too if you have time. Thanks :)
The thing i loved most was the main character walk animation! The dude remembers me of my brother in law \o/
great job!
I think having more objectives or some sort of hint system would be nice. I couldn't find any of the swords🙁. I got more frustrated the more time I spent looking for the swords haha. The random generation is really nice aside from the few hiccups so good work on that.
Love the player character and the animations. Feels very fluid. The Maze level is giving me backroom vibes.
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