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I like this idea, but I'm really struggling with the pixel style font in what's essentially a text adventure.

Could that be because it's bright white text on black? I recall reading that some people have trouble reading text if it's like that and it'd be better if it was grey on black.

Pure white on pure black is somewhat harder to read than using off-white and off-black, but the problem I'm having is that a pixel font is a very visually noisy thing that's not designed for long reads. Graphic designers make a distinction between "display fonts" which are good for titles and "text fonts" which are good for the body of text. I'd say a pixel font is absolutely a display font.

(1 edit)

thanks for the input. At the very least I will see if I can soften the white. The black is not pure black but I will also go an extra step.

It is a bit too complicated to change to a more suited font due to game initial design(resolution  etc) but I will keep that in mind for future text games 

Edit: in fact I was thinking about it and I will simply introduce alternate colors with a button press that will be much more suitable