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I really love this concept. I can see a lot of places you can go with this, and this is a perfect example of the theme.  I feel the execution suffers a little bit from adventure game syndrome, though. I'm assuming there's only one solution to each level and it's only tied to a certain set of words. I tried a bunch of things that I felt should at least elicit a response (I know it's a short jam, but just for in future applications), if not be some sort of way to advance things  that didn't  get anything.

I ended up quitting part way through level two, just because I felt like I had clicked all the relevant words in a bunch of different orders. I know I am dumb, but so are most people. So maybe future proofing by allowing multiple ways to tackle a problem for those among us who think stupid/or allow for a little more leniency in what combos trigger actions.

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I had about 6 hours only for level development :p

You'd be surprised at the amount of depth I did go to for certain combinations, but I'd imagine there's some I missed :')

I think I made level two's solution a little TOO simple, actually. Got caught up in adding easter egg text and forgot to signpost the answer sufficiently.

If you want to email me any suggestions to emperor.kun[AT]gmail.com that would be appreciated. I'm still keeping the idea of fleshing out the game in mind.

Thanks again for playing. Your comment initially got me thinking about the different ways people's brains work, and how I could be more careful in my consideration of options people would pick.

I'm just now going around and asking people what they would think of a full version! Sure, I'll do a post-jam update as well to fix what's here, but I'd love to make a game with a slightly bigger scope. Seems that's something that interests more than a few people!

A feedback form can be found below. Thanks so much for your valuable insights!

https://drive.google.com/open?id=1_GbXNE8Kv9AXIl2H5BjQOHcuy2AS7LDhGrgsBgtslZE