I cant say I am much for TB (turn based) type games so please take my critism with that in mind. I am more of a casual player to this kind of genre, with that said;
Opening tutorial had the relevant information I needed to play however I still did need a little bit more handholding that probably the average player. The 'yellow' tiles were quite dulled down (probably to fit the colour theme) but it was still obvious enough what you were referencing, this could be an actual issue with dichromatic colour blindness (I could be wrong tho). I was amazed to find so many different looking monsters, They looks absolutely fantastic! ~ even saw a blue dragon, wow.
After roaming for a little bit I was unable to find the correct direction to go and felt lost for a large portion of the time. Was this my fault? ~ most probably. For someone like me, I think a better indicator of if I am heading in the direction would be nice or a smalle randomly generated map for the first time so I could find the pilot and feel comfortable taking on a bigger map.
The audio was great and use of sfx was balanced and not annoying over the time spent playing.
I really the unique enviromental tiles and the music that ramped up in certain areas against certain opponents. :)
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Thanks for the feedback, I appreciate you giving it an honest try despite not being a fan of the genre. The map is procedurally built as you go so you can't actually go in the wrong direction the game will just move the objectives in the direction you're going.
However this isn't ever really explained in the games and the tutorial was pretty rushed, user experience is not my strong suit but I am gradually getting less bad at it!