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It has a nice aesthetic, and the levels are pretty well designed. The game makes a good use of its mechanics. The main complaint I have is that the boss was not very intuitive, and I seemed to die a couple times without much reason during that section. It was fun to stomp in it and see all the smoke at the end though :D

Glad to see you liked it! That bug is really odd, with the testing I did the crosshair worked properly on the orbs but I just assumed it'd work  on the player too since it used basically the same code but... If it's dead on the player on the left side nothing happens but if you're directly to the right of the crosshair at all it kills you somehow... I'm working on a fix to upload post-judging

I thought the boss was intuitive because it showed you how to beat it when it shot its self letting you know what to do. The instinct I got has to destroy the rest of them. The only shame i found in the boss is it didnt include the round about things but was a minor thing. And the consequence of death is pretty small in this game and I think thats the only way to learn how do beat the boss is by death. And much like the other levels they came with trial and error as well so my personal opinion is the boss was a great ending.