Whatever amount of time you spent on the sfx was time well spent! The feedback made the play that much more satisfying. Landing a solid smack on a ghost felt visceral with the audio. Made me want to do it again and again.
I played this on stream with a friend if you want real-time feedback. My main critique is that I think you could more clearly communicate to the player when they take damage. A white flash would suffice. You leaned into the audio, so a grunt would be fine too. I thought I was super slick dashing into enemies to take them out without realizing I was harming myself too.
Overall, a great concept and a fun little room to test the character out in. Thanks for sharing.