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The effect is from post process package from unity. I use both Bloom and Chromatic Aberration and raised the intensity value of these two for a second whenever the ball get hit. There also a little bit of additional value tweaking but you can try explore that and see what it do. Additionally, I also adjust the bloom color too depending on if the ball is red or green. There also a screen shake which I create by moving the camera's position randomly.  That would be most of the juice in the game, hope that help!

Ah thank you for your thoughts, really appreciate it! Lots of things I have learned just from playing this game alone. Congrats on the success!