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Hey this was awesome! Was looking through previous submissions and learning implementing game juice currently and I have a question if the team is willing to answer?

Most significantly, there is great post-processing with the colour alters slightly when hitting walls and stuff. Was wondering how you achieved that? Is it through camera post-processing or with shaders?

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The effect is from post process package from unity. I use both Bloom and Chromatic Aberration and raised the intensity value of these two for a second whenever the ball get hit. There also a little bit of additional value tweaking but you can try explore that and see what it do. Additionally, I also adjust the bloom color too depending on if the ball is red or green. There also a screen shake which I create by moving the camera's position randomly.  That would be most of the juice in the game, hope that help!

Ah thank you for your thoughts, really appreciate it! Lots of things I have learned just from playing this game alone. Congrats on the success!