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(+1)

I can't tell you how much your positive feedback means after I played your stellar entry. Thanks for taking the time to play and explore the rooms and for noticing the little touches to animation.

I think I could have done a little more to teach players about how to recall the lasso and do things like get bigger jump bounces out of it, but that's for future rounds if we happen to revisit our entries. One choice I made that looking back I don't know why I did it was to have the lasso go into pursue mode if it hit a wall. I should have just had it start hovering at the wall instead! I think that would have made some of the more challenging rooms a lot more accessible. That's what jams are for—learning!

Thanks again for taking the time to play and leave feedback. I appreciate it.

(+1)

hehe, thank you for such a stellar entry!
I believe you did enough teaching the main mechanics and their existence. Combining and testing them out is usually something you leave to the players (as you did well done) so not everything is handed to them, but instead they feel the figured it out. And even if you did say: "lasso charge jump lasso jump jump lasso lasso charge" it would belong to a fighting game or a speedrun fanatic, both of which fanbases revel in researching and experimenting on systems themselves.  

Great work again! Loved it!

Excellent points.

Curious, when you said "bull stuck inside the ground" did you glitch into a wall while swinging? I only ask because I just had a friend play while I watched and didn't tell him anything, I just observed. He ended up slipping through up a swing and into the wall because I don't have a wall object above the swings because of how the rope interacts with walls and somehow he got stuck in the wall ... I saw it once when testing and thought I'd fixed it, but apparently not! Just wondering if that happened to you too.

I think I know the right fix for an update. Appreciate your time responding! And great feedback on the original post and follow up. Thanks a lot.