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I don't think I've ever cursed in someone's face ten times in a row in a game before. I felt bad about it, but hey, you gotta do what you gotta do to infiltrate the corporation!

I see great potential in how you can build on this system to set up some really interesting puzzles, especially if you started to expand the writing and art so that as a player I had to use my intuition to work out how the NPCs were feeling and what approach would work best to drain the emotion I needed.

Having the emotions combine together for different outcomes could also be great (that may be in there now, but I liked to just make the guard so mad he quit). Is there another room or ending I can't unlock? I never found the two red-hued guards at the entryway?

Great submission and unique ability. I had fun with it. Small critique, and it's not relevant to how I scored you or what was required for submission, but I would have preferred to keep movement to WASD and then the conversation prompts on the right side of the keyboard for a more smooth experience. Speaking of movement, I loved the scaling touch when the player moved away from the camera! Well done.

Woah! Thank you so much for this great feedback! 😁

For the jam wanted to keep things simple and toy like, but still puzzle-y XD You got exactly what I was going for with the mechanic (narrative-based puzzling) 🤩

Originally I was going to use the clerk as a tutorial and then have a second area where you had to get past two guards, but sadly I got a bad cold during Round 1 and couldn't work on the entry as much as I'd planned 😔

One more time thank you for the great feedback (really considering expanding this more, but that might have to wait till after GDKO) 😆