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Gathering and implementing audio assets

A topic by Antiquity Games created Aug 01, 2018 Views: 708 Replies: 8
Viewing posts 1 to 5
(1 edit)

Hey there, does anyone have any good articles, resources, or advice regarding audio assets? Specifically, how Indie Developers should obtain and implement audio, whether by contracting with artists or downloading royalty-free or paid assets on a marketplace.


I'm asking for myself and others. The free demo for my own project just has a single royalty-free attribution piece of music playing in the background. I'm thinking of paying for some tracks and maybe buying a package of sound effects,  but I know someone here must have some good advice. 


Edit: I deleted the link to my project so nobody gets the wrong idea; I'm not advertising my demo, I'm trying to figure out the best ways to get quality audio assets that fit the theme and then implement them in a stylish manner.

Moderator

I get my audio from Open Game Art. Highly recommended. All of it is under free culture licenses, and people are diligent about making sure of it. And much comes from actual games, like canceled projects, so it's pretty usable.

Awesome, I will check it out tomorrow, thanks. You mention "free culture", though. I intend to ultimately sell my game when it's finished (with another free demo, just like the current pre-release demo is free). I hope that the site allows for this, even if it means I have to pay a reasonable license fee.

Moderator

Yes, free culture licenses allow commercial use by definition. You might have to release any modified version of those assets you've used under the same license, and/or allow people to extract them from your game for reuse even if you didn't modify them. And if that's too much to ask, you can always contact the original authors for a commercial license. Hope this helps!

It's  a big help, thanks. I also checked out the dedicated music and audio forum here, too, which looks promising. Thanks!

I can recommend https://freesound.org/ for sound effects. They have the most amazing sound effects for free (most with CC Attribution licence). Licenses are explained on the site. Nearly all sounds can also be used in payed games, you don't have to pay fees. And I don't mean "beep" and "boop" sounds, but amazing "swamps at night" registered live, "real storms", "blacksmith working" and so on. I've used this site for all of my games.

Perfect, another good recommendation, thanks! I don't have any problem giving credit to the original author at all, I just want to keep my budget in check.


Glad I made this thread.

Deleted 3 years ago

e-mailed you! (antiquity.games2018@gmail.com)

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I'm a game music composer & run a blog which tries to pull together (hopefully!) useful info for indie game developers. For sound effects - I created a list of sites with various free SFX: 12 Great Places to Find SFX for Games

If you want to hire a composer - these tips may help: 5 Top Tips for Hiring a Game Music Composer, and obviously, if you'd like to chat, drop me a message :-) (ninichimusic@gmail.com)

For some ideas on how to use music effectively in your game, perhaps see: 5 Ways to Use Music in Your Game

I hope some of those help!

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NINICHI

ninichimusic.com