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I like the idea of having two types of projectiles, one that requires aim, and the one that tracks enemies, it allows to keep doing damage when you are focused on dodging, but still rewards aiming.

I wish there was a bit more juice, mainly for when enemies take damage, it would make the game feel way more satisfying. It feels quite balanced, the difficulty is right (for my skill level at least), but it is not rewarding enough to shoot enemies.

Yup, that's exactly what I had in mind with the shooting!

Yeah, I didn't have too much time to make the juice exactly what I wanted, but I'm happy with what I got, even if it ould be a lot more over the top =)

Glad the difficulty felt good!