To be honest I don't really understand the foundation of these questions. Many of these things have either already happened, or long since failed to happen. Thus, it doesn't make sense to me to rank them on probability. They're not really unknown future states.
We already know that new technology and new genres of games won't make text-based games go away. What question are you ultimately trying to answer here?
Written literature will turn fully audial, and interactive literature, such as text-adventure games and gamebooks will turn into interactive audiobooks, played on hardware such as the Amazon Alexa (like in the Skyrim: Very Special Edition trailer)
No, we've had audio books for decades. They have not replaced printed books and are never going to.
Interactive books, such as gamebooks and choose-your-own-adventure books will reclaim their popularity thanks to e-books and their possibility of hyperlinking paragraphs.
We've had this for decades, too. Even in the 1990s, long before Twine, there were adventures like this published on the web. I don't know what precisely you are envisioning when you say "reclaim their popularity", though. They're not going to become a dominating market force that takes over the industry, but they have their niche and that niche will continue.
Text-adventure games will experience a new rise in popularity when speech-to-text features become a norm.
I don't see why. People who need speech-to-text for accessibility reasons already use it, and few other people do, as far as I know. Do you use speech-to-text to navigate the web or compose your emails? I don't, though Forbes magazine probably predicted in 1994 that I would. Games with primarily or entirely voice-driven interfaces have been tried multiple times before, and it's never taken off. People generally don't seem to like it.
Text-adventure games will gain a new rise in popularity as a more TTRPG like format with either AI or another human player working as a ”dungeon master”, constantly generating new content and adapting to the players’ actions, such as with AI Dungeon.
I don't understand this question; we've had TTRPGs even longer than we've had text adventure videogames. Adventure and RPG videogames have each developed along their own paths for as long as they've existed.
This question makes more sense if you pare it down to just AI-generated adventures. Could an AI write a choose-your-own-adventure book on the fly while someone plays it? Theoretically, I guess, but I don't see much point in speculating on that or even pursuing it as a line of development.
Text-adventure games will turn completely visual with VR and speech recognition will be used as the method for interaction (it’d be like you were telling your car how and where to drive).
The old text adventure games branched into early graphical parser adventures, which then developed fully iconographic interfaces without the need for text input, and eventually full 3D environments and controls became the norm. Once again, none of these advancements have caused text-based games to disappear.
Hyperfiction experiences a new rise in popularity and hyperfiction platforms become more popular as people are more used to hypertext.
This is already happening thanks to Twine.
Hyperfiction will combine with point and click games and become popular thanks to touchscreens.
Visual novels will abandon text displays and turn into fully illustrated, maybe even animated, audiobooks with speech recognition used for interactivity.
Again, we already have graphic adventures. What is really new about this?
Visual novels will fade out of popularity and be replaced by more cinematic interactive stories, the likes of Detroit: Become Human.
Why? They're not even the same thing. Incidentally, the conventional wisdom in the industry about what is popular and marketable is heavily driven by what the industry is actually producing and marketing. Graphic (and text) adventures, turn-based RPGs and strategy games, side-scrolling platformers - AAA publishers wrote off all of these and more as obsolete at one time or another to chase the latest market trends, but people are still clamoring for them decades later. Indie games would never have exploded the way they did if there weren't vast underserved markets that the AAA industry completely ignores.
Not to mention that not everyone has the resources or even the desire to make Detroit: Become Human. Indies will continue to make truckloads of VNs, and people will keep playing them.
Visual novels will all turn into VR experiences, such as Tokyo Chronos and Koikatsu VR, as VR technology becomes more commonplace.
I looked at Tokyo Chronos, and I guess it's literally just a VN that you put on a headset to read? I guess there's a market for that, but I don't buy the narrative that VR is the only future for games. In fact, of all the genres that could go heavily into VR in the future, games that already text-driven are probably the least likely. The fact that they are text-driven is the whole appeal.
I can see Mark Zuckerberg pitching his bold vision for the future. Imagine putting on a headset and walking into a virtual library. Then you can pull a virtual book off the shelf, sit down on a virtual chair, and actually open that book and read it. Amazing!
Visual novels have reached their zenith state and will remain as the most popular form of interactive literature just as they are.
On this one, I actually don't know. They can be the most popular form and still not have reached their zenith, but I don't see any reason to predict a dramatic shift in the near future. I do know that they're not going to disappear because of new tech. There's no such thing as an obsolete genre.