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Thanks for going through the extra effort of answering me again.

As for the Holodecks, I feel they touch more fiction in general, movies, games, etc. and I for one don't really feel them impacting books or literature any more then video games and movies do... However it did give me an idea for an additional scenario:

Visual novels will be implemented in AR and played with, for example, Google Glass.

What's your opinion on that?

And I would also like to ask for you to consider the first scenario again, this time leaving out the "audiobooks replacing traditional books" as I didn't realize people would get so caught up with that first point, and completely miss the second point of the scenario about "Interactive audiobooks, played with, for example Amazon Alexa." If you are still in the mood to answer again, I would like to know what you think about that specifically. (I did also edit it in my first post now, and in retrospect I don't know why I thought the first point was necessary to begin with.)


But thank you for answering once again, seriously!

(1 edit) (+1)
Visual novels will be implemented in AR and played with, for example, Google Glass.
What's your opinion on that?

AR seems like it would work better for an adventure game than a VN.  Would it basically play like an audio book with characters shown in the overlay, without the intended backdrops?  I guess it could happen for some VNs specifically written around it, but it doesn't sound like the most compelling use case.  4/10.

And I would also like to ask for you to consider the first scenario again, this time leaving out the "audiobooks replacing traditional books" as I didn't realize people would get so caught up with that first point, and completely miss the second point of the scenario about "Interactive audiobooks, played with, for example Amazon Alexa." If you are still in the mood to answer again, I would like to know what you think about that specifically. (I did also edit it in my first post now, and in retrospect I don't know why I thought the first point was necessary to begin with.)

I didn't miss it per se, I just didn't see it as distinct from the first part.  If you still mean this as absolute replacement, I still have to give it a 1/10.  If you mean that this will emerge as a significant use case outside of accessibility reasons, maybe 4/10.  People like to control their gadgets hands-free, but any time voice interaction with games pops up, it seems to be mostly disregarded as a novelty or a nuisance.  There could be something cool that comes out and sparks more interest, but for now I'm not convinced that this is something people want.

I notice you have revised several other items.  Are you still revising the list?

Thanks for the reply once more!

I can definitely agree with your reasons...

And yes, if there is a good reason for revision, such as a better alternative scenario or a good new scenario, then I will edit. If I had more replies, I wouldn't because it does somewhat make the previous answers invalid (especially if given without reasons), but with only three replies and solid reasons that can be used even without the exact scenarios, I don't think I'm losing much.

So if you have any good ideas for improving the list still, I'll gladly take them.