My pleasure!
I played the browser version. I think that might have made the target shooting and hurdles so weird. Perhaps the Gameboy re-centers the X/Y axis and the web version does not?
Getting to the job fair there was enough of a hint with the puzzle not being available in the demo that it was fine.
The only other weird thing I can remember was in terms of story line. When playing the conveyor belt game that manipulates the worker's quota, if you (intentionally) get a really low score, the union people still complain about working conditions (more work but no extra pay) when their quota has been significantly reduced. And then the factory foreman tells Girt that he has to do at least 5 for his shift. Perhaps make the minimum for the conveyor belt game that sets the quota be more than the current quota or something similar? That would fix the union narrative - more work but same pay - and give Girt a reason to side with the union (or get fired and live in a squat and get addicted to Mapota).
Is there any way to win the claw machine, currently?
Really great stuff, overall!