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BenJelter

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A member registered Dec 01, 2019 · View creator page →

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Trust me it wasn't easy to debug. I'm glad for emulation with fast forward and the people who helped me test!

Sorry it's not out quite yet but will be sometime this week. I have to test it out to make sure the fix didn't introduce any new bugs. It's a very complicated game haha

OK I'll take a look but it's probably been fixed already it's just been a while since I made the game now so I can't remember.

I have figured out the cause of the bug after a really long time trying to replicate it. Basically I overlooked that it is possible to get kicked out if you get hooked but then don't return home until chapter 3. Since the code depended on it being chapter 2, it broke. I will fix it now and there should be an update at the link you got when you bought the game.

What job were you doing and where were you?

Is this in the demo? The demo was made from an old build so has more bugs than the final game.

Sorry about the bug. I have been working on reproducing it on my end.

Hey there do you have the most recent version of the full game from Incube8? Or was this the demo or an older version?

There's no way to enter there. It's just a high security area.

Hey it looks like they are back in stock now! :)

Hey thanks for taking down the listing. I didn't ever release Opossum Country on a cartridge because it's a very short game so that seemed kind of wasteful to me. Instead I have made two other longer horror games and will be publishing a horror pack with Incube8 games. 

I will keep that in mind that you can make cartridges though!

Hi Mabel, do you use Discord? If you join my Discord i can try to help you figure out a way to buy it. https://discord.gg/8sqHXZBA

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Thanks, really appreciate it!

Glad you liked it! :)

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Really beautiful art in this one. I love the palette for the opening scenes. I think maybe it would feel more comfortable to navigate the environment if you change the collision hitbox for the player to be 8x16 instead of 16x16. Going to download this so I can play it on a real device.

The link in this post now works. I saw that it had expired so I have fixed it.

Hey, We have put over a year of work in since the jam version so it's not ideal to be testing that one but if you just tell me here, I can check to make sure it didn't get copied through to the final game. 


Do you ever use Discord? We are using a Discord server for testing.

What language did you want to translate it to?

I have only even learned of this system in the last couple of years but it's pretty amazing that Gameboy games can be ported to it at all.

At this rate you will have contributed more to the Mega Duck's library than the whole official library.

Thanks so much!

Glad you liked it! We are working on a full non-jam version too.

You'll be pleased to know that a big part of our overhaul of the game for the final release is going to be a more smooth difficulty curve!

Thank you! :)

The crane game requires both luck and skill. You have to get the arm directly over the capsule and then after that the arm will often fail to pick up the capsule like a real claw machine. If you do it enough times you can definitely get it but like a real claw machine it's kind of a scam.

That's the plan! :)

It's coming along pretty well. There always seems to be some new big thing to tackle but all of the levels are done so we are at the polishing stage.

Oh sorry about that! Let me send it to you. what's your discord name or email address?

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The 1.3.gb is the game, the pocket file is the game file exported for the analogue pocket, and OST stands for 'official soundtrack'

Thanks so much for your kind words and your detailed bug report! This will be addressed in the next patch but unfortunately the saves don't translate between versions of the game. I'm relieved that there's a smooth workaround.

I agree that having the rom here even if you wanted to charge for it would be an excellent idea!

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Do you have Discord? I'll PM you about that.

Sorry for the late reply- Yes, that is the link to buy volume 1. I still need to add volume 2 to itch so the whole series is available online.

Thanks so much for the kind words.

You'll be happy to know that the accuracy of the move counter has been one of our highest priorities for the final game. We have sped up the self-destruct sequence dramatically too (although there's a shortcut in the jam version-getting out of the mech before self destructing) The fact that you don't have to finish a level with a gem was a bug we have fixed for the final version of the game too.

For the undo move it would be really cool but I am afraid that the complexity of the game combined w the fact that it is on gameboy/gb studio make it practically impossible to implement.

Yes we were! It's a great game. Besides the digging over/under mechanic I do think it is pretty different too though. It is less of a puzzle game and more of an action game I think.

Because of the interest I have been seriously considering it but it is a huge project so unfortunately since I am only one person if it ever does happen it might not be for some time.

Thanks for playing and translating!

It was made using a program called GB Studio which converts a visual scripting system into assembly and html 5 automatically.

In the full version the story goes further and there's a bunch more paths you can get to.