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Thanks!  Yes, there are five endings in this demo, but a couple are really obscure.  This is a game about deep-buried secrets after all.

And while this game isn’t scrapped it is currently on hold.  Like Sanity Check Ch.2 (also on hold), the scope of what I wanted to do kinda got away from me.  But I’m working on something a lot more reasonably-sized at the moment, so watch this space!

That's cool, I've spent a bit more time on it and I like the way that repeated playthroughs are showing up seemingly innocuous text/sequences in the game as secret codes and so on.


Just wondering - in the monster church I seem to have opened the door by using the organ, but stepping on the tile doesn't do anything - is this intentional?

That’s a bug unfortunately.  Don’t worry, though, there’s nothing useful (or important to an ending) back there.  (It was just an outfit unlock.)

Cool, I think I have hit a wall with figuring out the remaining stuff so I'm going to check out a few of your other games later this week.

I noticed some events like the sequence where you 'break the clock' don't always occur - are these random or do they have specific flags in the game?

I also thought I had figured out that the prisoner outfit triggers the day change, but it doesn't seem to do that this time round - something more to it?

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Breaking the clock has a very specific meaning and reason it appears, but a lot of different ways to trigger it.  It doesn’t have anything to do with any of the endings, though.


As for what triggers the day change, I don’t want to say too much.  Just be sure to listen to the man in red whenever he appears.  If he gives you a warning, be sure to listen.