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Happened on your games after re-reading the Princess series you posted on SA forever ago. Been playing this one and got to the point of finding a handful of combinations to enter but haven't figured out all of the paths yet.


Are the endings mentioned in the description for this all achieveable in the demo?

Going off your twitter I guess this is shelved for future development at the moment too?

Cool to see the sense of exploration that was in your writing seems to come across in the your games too.

Thanks!  Yes, there are five endings in this demo, but a couple are really obscure.  This is a game about deep-buried secrets after all.

And while this game isn’t scrapped it is currently on hold.  Like Sanity Check Ch.2 (also on hold), the scope of what I wanted to do kinda got away from me.  But I’m working on something a lot more reasonably-sized at the moment, so watch this space!

That's cool, I've spent a bit more time on it and I like the way that repeated playthroughs are showing up seemingly innocuous text/sequences in the game as secret codes and so on.


Just wondering - in the monster church I seem to have opened the door by using the organ, but stepping on the tile doesn't do anything - is this intentional?

That’s a bug unfortunately.  Don’t worry, though, there’s nothing useful (or important to an ending) back there.  (It was just an outfit unlock.)

Cool, I think I have hit a wall with figuring out the remaining stuff so I'm going to check out a few of your other games later this week.

I noticed some events like the sequence where you 'break the clock' don't always occur - are these random or do they have specific flags in the game?

I also thought I had figured out that the prisoner outfit triggers the day change, but it doesn't seem to do that this time round - something more to it?

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Breaking the clock has a very specific meaning and reason it appears, but a lot of different ways to trigger it.  It doesn’t have anything to do with any of the endings, though.


As for what triggers the day change, I don’t want to say too much.  Just be sure to listen to the man in red whenever he appears.  If he gives you a warning, be sure to listen.