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I played the demake attempt but the controls are a little frustrating.  Maybe I'm missing something, but the hat thrown position is not always in the same spot, so throwing and jumping on it is so inconsistent it makes it frustrating to play.  And because the correction in the air is so sluggish, you can't correct and hit the hat, instead just miss it and obviously fall.  This could because I never played the original though, so am not used to the physics.

You're obviously really talented, so congrats on getting the game done in time, it's a good effort.

Hey, thanks for the feedback. The place where the hat float depends on how soon you release the throwing button. In the original game you kind of learn to hold the button all the time. But I was considering to just make it a standard duration with a single press. Just out of curiosity, were you playing in keyboard or with a controller? 

I was playing on keyboard.  I tried holding at different times, but when running and doing it, I was getting some mixed results.  Maybe I need to go back and give it more time.  The lack of air control though hurt in getting those exact movements to navigate platforms.

I'm guilty too, as my game, Porter, is fairly floaty, but considering I don't have a lot of finite control requirements, I'm excusing myself, hehe.

I played exclusively on a controller when I was developing, so you might be right though. I'll take a look and see if I can fix it later :)

Cool.  What was this written in?

Also feel free to play and rate my entry too.  Always good to get feedback on your own attempts.

I've been meaning to check out all entries once I'm a bit less busy, I'm sure I'll come across yours at some point :) 

It was made in monogame!