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(+1)
Pros:
  • Nice clean execution of an idea for theme adherence
  • Fun uses of random selection stuff
  • Good ambience and style
Cons:
  • Sometimes confusing controls
  • Lack of variety over time
  • Instant fail state
Here & There:

As far as the theme adherence goes, this was nicely done. The execution of the each-level-is-a-new-game concept is very well done and doesn't cause the player to feel a slog between each iteration. The outro for each level was cool, but also could have used some more variation, and the one part that I feel was lacking was the intro paragraph which only changes the name of the planet on each successive level. This text could have utilized some random generation to good effect I think. I got to Exodus 8 but then gave up because the price to continue was getting up there, and the boost upgrade drop was just too rare that it felt like it was taking a long time to get the 350 to proceed. I think the system layout stays the same after 5, though I might be mistaken, that's another small thing which could have helped solidify the feeling of progression between each level. The instant death is a bit harsh too, considering that asteroids coming from below can't really be seen to be avoided when at speed. It's a really clean looking game though and with some tweaks could be put up on a mobile marketplace or something, I do believe. Nicely done.

(+1)

Thanks a lot for detailed feedback! I will definately try to refine it to something more engaging and most likely mobile game, got few ideas already.