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(+2)

really fun! here are some stuff i'd recommend:

  • setting to change how many orbs are rendered, i wanna see as many as i can, especially with the use of the dot style.
  • after prestige i was able to get Infinity cash pretty quickly, with Infinity mana soon after. i don't exactly remember how but i think a lot of other people would encounter the same thing.
  • the game doesn't run in the background as a tab, so you have to make it a separate window for it to run afk.
  • i think if you're on the tab then it'd be really satisfying to hear sound effects, but they'd have to be just right to be satisfying but not annoying.
  • it'd be cool to maybe buy some bumpers that you can place on the board? i figured that at some point you'd be able to change the big green bumper in the middle.
  • if i upgrade to a new orb tier, wouldn't buying the weaker ones be worse for me because they'd increase in chance of spawning worse orbs? if that's the case, it doesn't feel too strategic in game, and it also sucks when you can't sell them.

besides these points however, it was a great and very fun game! keep up the good work! :)

(+2)

I really like the game idea. But this comment, with qualified tips about the game and so many suggestions for improvement, is just fantastic. I'm jealous!

(+1)

Hey, thanks for commenting such amazing, and flattering, feedback! I'll try to address all your points.

1. Actually, changing the rendering mode to sand doesn't make it run much faster. It's the fact that it's doing any rendering at all, not really how many pixels it's changing at once.
2. I actually fixed that.  Check out the description!
3. There's not much I can do about that, but I do know some techniques (which I'll use for sure in my next game)
4. Sound effects would be cool, there's not much to say about that. Will definitely have them in my next game
5. Moving bumpers are bit too complicated when I'm mostly focusing on other parts of the game.
6. The weighted chance system is one of those things that some people like and others don't. Personally, I think it's a nice addition of strategy.

Also, in case your curious about why I'm mentioning my "next game" a lot instead of saying I'll fix this game: I talked about that in my devlog