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You are doing an amazing job renaming all those files. Thank you for your efforts. 

I picked up the MGQ pack by Mousekin and renamed it (just for testing purposes) and even though it only has 60 portraits and 60 bodies it still took a lot of my patience, so I respect you a lot for doing this.

However I couldnt help but notice a couple of things that might be wrong so Im telling you my thoughts before you keep renaming more files just in case. 

First off you are adding the same tag multiple times to the images by putting them inside a folder named after their race and then giving them said race name in their file name as well. Remember the mod loads the whole image path not just its name. This really isnt much of an issue since the mod will still work correctly anyway. Its more of a displeasing aesthetic mistake in my mind, but like I said the mod will still work.

The second thing I noticed is that you have folders named after colors inside the race folders. This is also 100% ok right now since the mod is not filtering for eyeColor. But when it does (if it ever does) it may cause conflicts. To make things easier, future proof and aesthetically pleasing (in my opinion) I believe the best approach would be to add the color tags within the image name and nowhere else. Also again, for future proof and aesthetically pleasing reasons I think its better to add hair color and eye color this way 'BlondHair' 'YellowEyes'.

Third thing I noticed was within the Human folder. Several multiple tags again and unquestionable teens that do not have the Teen tag anywhere. I checked a couple more files that also have this problem and Im sure theres quite a lot more. This really is an issue since the mod will load these images as adults.

Fourth problem is that you are adding multiple conflicting tags to the images. Even forgetting the folder names for a moment, you still have conflicting tags within the image name itself. Take this example:"Lamia Blond TitsL TitsH SkinL SkinT AssS AssM AssL AssH (1).png". I believe the mod gives different weight values which increase as the attribute goes darker/bigger and only the last one loaded (in this case would be TitsH for tits, SkinT for skin and AssH for ass) count. Or it might count all of them and keep adding weight values turning this into a much bigger of a mess. If you check the file I just mentioned you will notice the girl clearly doesnt have neither huge tits nor a small ass. Simply put, in my opinion, you shouldnt be giving multiple different tags for the same attribute. Pick one for skin, one for ass, etc...

Yet another thing I noticed, and once again not really a problem in the present, is that you are not tagging other attributes such as horns and tails. Kyler2 mentioned that he was considering adding those kind of filters in the future so it would be a good idea to start tagging the images with them right now instead of having to tag them one more time in the future. Height is very hard to tell in some images and always very subjective, more so than breast size and skin color. So forgetting about height, its still a good idea to tag obvious unquestionable attributes such as Tail, Horns, Wings, ElvenEars. Even if the mod ends up differentiating different kinds of these attributes, by then all would be needed would be to use the bulk rename utility for windows (or something similar) to rename all Tails within the Demon folder to DemonTails and so on...

So yeah, some of these observations are just my opinion, others really are problems and the remaining ones are just investment for the future.

For reference here's 2 examples on how I organized and renamed the MGQ pack: "bodies\Female\Demon\Adult\FairSkin PurpleHair RedEyes HugeTits HugeAss Wings ElvenEars Horns.png" ; "portraits\Female\Dragonkin\Child\PaleSkin PurpleHair YellowEyes FlatTits FlatAss ElvenEars Wings DragonTail.png". Im considering replacing "FlatTits" with "TitsS" and so on once Im done adding all the characters I want to this pack and tagging them all. 

Please tell me your thoughts over these observations, I might have missed something and if Im the one doing mistakes I want to fix them before I finish this pack.

once your done with the MGQ pack, let me know, Ill update the post with an updated download, also, If you dont mind, your tag format would be appreciated as well.

in otherwords... I'll try to copy your format.

So far Ive only renamed the files and added the goblin girl as a test. 

Im planing to add transparency to some existing portraits and Im getting ready to start adding new girls.

MGQ Pack v0.1.rar

I left the goblin girl out due to skin color not being 'correct to the game'

(+1)

I believe theres an item that changes skin color. Either that or it can be done through lab. Dunno but the color is not that far from normal skin color so in my opinion its still acceptable. There are way too many variables and to make an image fit precisely the description of a slave you would most definitely have to edit the slave yourself to match the image, so it doesnt need to be 100% accurate.

Deleted 6 years ago

> If you want to label a portrait pack so that people downloading can use the search function, while in the portrait assigning menu (to find accurate details, eg hair color pink, skin color red). Then the more info in it's name the better.

> You can change a slaves skin color in the lab or by save editing. However, by that point a portrait will have already been assigned based on their starting skin color.

Arent you forgetting about the Random Portrait Button? 
The way I see it you are over-complicating this for no reason. Selecting which images to add based on the game's base attribute possibilities will only magnify by several times the time you put into tagging images and adding them(manually) in the first place. 
We should be able to add any portraits/bodies as long as it fits the game race's very basic features(example:lamia - humanish being with a snakish lower half). It doenst matter if it has wings, horns or a skin color and eye color that do not correspond with the game's race base possibilities. As long as you properly tag those attributes, those images should probably never show up when you find a slave but they might show up when you edit the slave and click on the Random Portait button.

About the editor, obviously using it is a must now that it is a thing. Its much faster and prevents typos so its really a godsend. Though its a bit incomplete yet so Ill be waiting until Kyler2 upgrades it a bit more.

I'm gonna reply in the portrait chat, don't want to clog up this thread

> The second thing I noticed is that you have folders named after colors inside the race folders. This is also 100% ok right now since the mod is not filtering for eyeColor. But when it does (if it ever does) it may cause conflicts.

No, this will not cause conflicts.

> Fourth problem is that you are adding multiple conflicting tags to the images. Even forgetting the folder names for a moment, you still have conflicting tags within the image name itself. Take this example:"Lamia Blond TitsL TitsH SkinL SkinT AssS AssM AssL AssH (1).png". I believe the mod gives different weight values which increase as the attribute goes darker/bigger and only the last one loaded (in this case would be TitsH for tits, SkinT for skin and AssH for ass) count. Or it might count all of them and keep adding weight values turning this into a much bigger of a mess.

This doesn't cause problems with the mod. However, it is pointless do this: "AssS AssM AssL AssH". Be better to either state accurate ass size, or no ass size at all.

>First off you are adding the same tag multiple times to the images by putting them inside a folder named after their race and then giving them said race name in their file name as well. Remember the mod loads the whole image path not just its name. 

Oh, I thought script just ignored folder names? Not really a big issue anyways as it still works. I'll be changing folder names anyways next time I update this.

>The second thing I noticed is that you have folders named after colors inside the race folders. This is also 100% ok right now since the mod is not filtering for eyeColor. But when it does (if it ever does) it may cause conflicts. To make things easier, future proof and aesthetically pleasing (in my opinion) I believe the best approach would be to add the color tags within the image name and nowhere else. 

Shouldn't cause any conflicts and I won't be adding eye color tags to images as that'll take forever to do. 

>Third thing I noticed was within the Human folder. Several multiple tags again and unquestionable teens that do not have the Teen tag anywhere. I checked a couple more files that also have this problem and Im sure theres quite a lot more. This really is an issue since the mod will load these images as adults.

None of the images should have the teen tag yet either since the previous script I had which I was going to use at first along with this pack had the loli = teen+child and with the few teen looking girls in adult humans pack thought they leaned more towards adult tag than loli. I'll be adding teen tag onto images next update though.  For now I'll ask Kyler2 if he can add in his script that if there's no teen images then it'll load one from loli. 

>Fourth problem is that you are adding multiple conflicting tags to the images. Even forgetting the folder names for a moment, you still have conflicting tags within the image name itself. Take this example:"Lamia Blond TitsL TitsH SkinL SkinT AssS AssM AssL AssH (1).png". I believe the mod gives different weight values which increase as the attribute goes darker/bigger and only the last one loaded (in this case would be TitsH for tits, SkinT for skin and AssH for ass) count. Or it might count all of them and keep adding weight values turning this into a much bigger of a mess. If you check the file I just mentioned you will notice the girl clearly doesnt have neither huge tits nor a small ass. Simply put, in my opinion, you shouldnt be giving multiple different tags for the same attribute. Pick one for skin, one for ass, etc...

I already mentioned on main post I'll be improving image descriptions eventually. 

Currently they're named like that because the script I had before didn't have any attribute weight feature and so I had more tags added in image name so it would have chance to load something similar since there aren't many pics that cover those sizes.  They'll still match anyways(90% of the time lol) , so it's not really that big an issue. 

>Yet another thing I noticed, and once again not really a problem in the present, is that you are not tagging other attributes such as horns and tails.

I won't be adding eye color, horns, wings, or tails tags to images anytime soon. Especially not eyes, as that'll take forever.