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(-3)

Hi.

I don't get how to set up the tile set correctly in unity because the size of them have many variations. Is there any tutorial I can follow in order to place them correctly in a tile map? Thank you!

(+2)(-1)

I've answered you on Twitter! For those who's asking: I don't use Unity myself but I know it's possible to adapt a tileset manually if needed. I don't have any tutorials to recommand but you can check with dev communities (for example, the Unity discord :) )

(-3)

You answered to someone: " I've tried with Unity for example and it works well! ". how did you use it?

(-6)

sad... 20$ for unusable game assets... on itch-io u can get assets for free which are usable from the beginning. u charge so much money, for unusable game assets... I must say that I feel cheated.

(+3)

As I told you on Twitter, if you unlock your dm on twitter we can discuss about that, I can even refund you if you want. I know that a lot of people are happy with this asset pack and I know it's possible to do custom tiles on Unity. So if you're not happy with it I get it, but please don't tell that it's unusable :/

(+1)

For what it's worth I think these assets are amazing and its worth it to figure out how to use them effectively even if they don't align to a perfect grid. besides you can always keep it on a grid and have tiles with air in them, its not a big deal since unity allows per tile custom collisions.

There are many ways how to make assets depending on the development pipeline. If you are hiring someone you can define the way to organize them, but if you are buying assets that’s up to you to make them fit your pipeline. If assets looks great I’m willing to do organizations myself to fit my needs.