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Control wasn't particularly easy. Back button may also give thrust, so that it is more intuitive.

Extra hard to just go and get supply. Perhaps Make the supply area bigger so that it tolerates more mistakes.

But to make it really fun, how about a tractor beam to slowly snap player into the bay? Perhaps make it an upgrade too

But general gameplay is quite interesting. The need to go back for supply is fun. Just wish it will be more rewarding because to just go back is already quite a challenge

(and me too. i did not realize the icon's dual purpose as the health bar of the base, until late into the first game. Good thing is that i noticed it before the second play-through)

Thanks for the feedback... The controls should get easier when you practice a little. When I started it I wanted to have real-space physics which is why once you get speed with the thrusters, it stays... I will definitely work on them more..

About the charging, someone also mentioned it in discord and i thought of a tractor beam that if you press a button on top of a charging port it freezes while you keep that button pressed and charges... If I add missions in the future this would come handy for picking up things too...

Even just having a button that functioned as a brake might do the trick there. For me the tricky part isn't getting to the recharge stations but not drifting away too quickly.

And now the tractor beam is implemented with the <C> button... And the HUD is (hopefully) more clear... Try it out if you have the time...

thanks for the quick update! i ll try it once i m out of work