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It took me several attempts to figure out the character was jumping, mostly because he doesn't move up any during the jump. Because of that I gave the game a rather low score on the graphics. I don't think the game looks bad, by any means, but when a control feedback to the player isn't immediately clear I have to consider that a failure in visual clarity. 

Once I learned  that I was actually jumping, I picked up the game pretty quickly, but didn't make it to far into it before I lost interest. It's not a bad game, but I personally don't find timed based jumpers to be fun. But for the sake of objectivity, I think people who are into timed based jumpers would enjoy this kind of game. However, I'm not sure how rhythm plays into this game, which I assumed it would given the title.

The music was okay, I only heard the one track so i'm not sure if it changes the more you play or not. 

Also, the opening of the game has some typing in text, and it goes off the screen until it finishes its cut scene. Not sure if that's intentional.

Overall, I think it's a nice game.

Thanks for your extensive feedback!

I'm sorry you had issues with jumping. I'm not really sure what you mean by the character not moving when he's jumping though. The character should move up a little and the sprite should change from the running animation to a jumping position. It's not really clear to me if it's not working right for you for some reason (is it a bug?) or if it's not pronounced enough?

To explain the rhythm part of the game: the mines are placed so that you have to jump to the beat (although you could probably do that on vision alone, as I tried to not make that too unforgiving). Also, (not sure how far you got, but) if you go a little further into the level, enemy drones start moving into screen that you have to aim at, at the right time  so they will be shot down in sync with the music.

The music does change a bit, some synth arpeggios come in a bit later, and melody after that. But I'm no musician so I had to keep it simple. ;)

Do you mean the text only becomes legible once all of it is typed? If so, that's a bug, because that doesn't happen for me. :(