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Exporting 3d Object to multiple rotations

A topic by zDeath created Dec 25, 2021 Views: 112 Replies: 2
Viewing posts 1 to 3

Hi,

maybe I am doing something wrong, but when exporting a 3 object to 8 rotations, the generated images are "off center".

Is there a way to set the origin, or the move/scale/rotate gizmo to the center of the object, so it rotates about it?

Thanx!

Hi, yes effectively it rotates the layer origin. But yes I need to think about that, it could be problematic if objets already have rotation animation.

What's your need exactly all objets of the scene must have x directions centered on them ? Because for multiple objets, for me it's either the same big element so they have same rotation origin or it's different elements so I would export them in different sprites.

makes sense...

It also would be cool to be able to position the center of rotation of an object or group manually.


Thanks for taking the time to respond, have great Christmas!

moved this topic to Request