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Hi, yes effectively it rotates the layer origin. But yes I need to think about that, it could be problematic if objets already have rotation animation.

What's your need exactly all objets of the scene must have x directions centered on them ? Because for multiple objets, for me it's either the same big element so they have same rotation origin or it's different elements so I would export them in different sprites.

makes sense...

It also would be cool to be able to position the center of rotation of an object or group manually.


Thanks for taking the time to respond, have great Christmas!