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Nice game, here are the things I think could be changed:

- the speed going that high isn't really relevant

- the big blocks should have a visual effect to show they are destructible, like the little ones, because at first I thought they couldn't be destroyed

- sometimes/often, a big block appears right under a little block you just destroyed

Keep up the good work!

The speed increase adds difficulty by causing you to pick up debuffs by accident.

The solid blocks original were not destructable. I had to change this because of tanks getting stuck in solid blocks. I used this as a work around to the blocks spawning inproperly sometimes. (A bit of a hidden mechanic.)

The other bug of blocks sometimes switching back to solid is due to differences in power level vs remaining block hp. I think it's a logic error somewhere in if checks.