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(2 edits)

This feels awfully arbitrary in nature, to be honest, so I wouldn't necessarily discard an image of, say, a nereid with green eyes, or a blonde dryad just because of inconsistency alone. I feel like if you spot a great piece of art and want to apply it to one of your characters, you shouldn't really be restricted by what the game tells you the appropriate skin colour, eye colour or hair colour for that particular character is and what it tells you is not. Considering the fact that saves are easily modifiable, and custom descriptions are an option, in-game descriptions are more there to aid your imagination rather than limit it. At least that's the way I view it. 

But yeah, this is partially the reason I made my portrait pack black and white.

(1 edit)

Whether I like the picture is always the most important thing. That's kind of what I meant by "I'm not that picky when it comes to descriptions while playing". 

I'm aiming to make sure there is at least one of each correct default hair and skin color in every race pack. Doesn't mean I'll discard a portrait, more like.. change its hair color.

Was just getting sick of diving into the scripts to check I wasn't wayyy off base with skin color. Like making an entire pack of goblins without any that have green skin.

Your solution to this is more elegant. Like taking a pencil into space, rather than spending $1,000,000,000 making a pen that works in low gravity.

that's why I didnt add Gob to my MGQ pack, Not green skin, An oni race would simplify that, that or just let goblins spawn with multi skin colors