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I really dont understand the story and the thought process behind the game. Maybe add a cutscene at the start of the game? Also freeze player movement by using time.timescale = 0 at the start of the game since you can actually move and fall into the water before the UI elements unblock the screen. After the UI dissapears you can reset timescale back to 1

(+1)

Yeah the story doesn't relate much to the theme, but definitely if we had more time for cutscenes the story telling would be much clearer. YEs that too I really should've just disabled the player inputs until the UI timer was done, but just forgot last second.