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Take Me Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most inclusive | #10 | 2.300 | 2.300 |
Very fun to play | #10 | 2.300 | 2.300 |
Best art | #12 | 2.400 | 2.400 |
Best encompases the game jam theme | #13 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the art style, but the character is a bit too weird for my taste. Hahaha. Anyway I found the game a bit confusing at the beginning where both character have to help each other to complete the puzzle. But when it click for me, I was able to complete the game without any issue.
I like how I can control two characters at once. The music is relaxing, but I don't understand the design of the characters.
I really dont understand the story and the thought process behind the game. Maybe add a cutscene at the start of the game? Also freeze player movement by using time.timescale = 0 at the start of the game since you can actually move and fall into the water before the UI elements unblock the screen. After the UI dissapears you can reset timescale back to 1
Yeah the story doesn't relate much to the theme, but definitely if we had more time for cutscenes the story telling would be much clearer. YEs that too I really should've just disabled the player inputs until the UI timer was done, but just forgot last second.